For members

Keep what you find

Save experiences, gather them into lists of your own, share them and join the conversation under each one. An account is free.

Join free

Knowledge · Research paper

The Light and Dark Sides of VR

By Sebastian Oberdörfer, Domna Banakou, Ayush Bhargava

Virtual Reality (VR) has diverse applications in entertainment, education, therapy, and research, enhancing communication and wellbeing. However, it also poses risks from overuse and unethical design, potentially leading to negative effects, especially in vulnerable users. Identifying these risks and establishing safety guidelines is crucial as VR becomes more integrated into daily life.

Published
2023Where it sits among everything in the Knowledge Bank, by year
Authors
Sebastian Oberdörfer, Domna Banakou, Ayush Bhargava

Abstract

About the paper

The application of Virtual Reality (VR) is varied, ranging from entertainment, education, and training to therapy, workflow optimization, and scientific research. Over the past decade, there has been extensive work demonstrating how VR can enhance our lives and improve our wellbeing. VR has positively impacted various fields, for example, by facilitating distant communication, alleviating loneliness, providing relaxation support, and improving remote learning. However, as with any innovative technology, there may be unforeseen downsides to VR that may arise from overuse, poorly developed experiences, or unethical purposes. As a result, some positive use cases may have long-lasting negative effects, while use cases originally intended as negative may help users overcome anxiety or treat disorders.

For example, VR can allow users to isolate themselves in horror games, which may be engaging but could negatively impact children, or habituate users to gambling with real money in environments where all external stimuli are heavily altered or reduced. With VR increasingly integrated into our daily lives through virtual workplaces, virtual social gatherings, and the Metaverse, it is critical to identify potential risks and establish design guidelines to ensure user safety.

This Research Topic serves as a first step in identifying opportunities, potential risks, and new research directions.

Conversation

Share your experience of it

What it was like, what helped, what you would tell someone before they try it.

Be kind and stay on the subject. Staff remove what is not.

Related

More like this

Research paper2022

A Holistic Approach to Employee Functioning: Assessing the Impact of a Virtual-Reality Mindfulness Intervention at Work

A workplace virtual reality mindfulness intervention was studied to assess its impact on employee wellbeing, performance, and attitudes. The intervention showed a significant reduction in employee stress but did not consistently improve performance or attitudes. Recommendations for overcoming organizational barriers to enhance job performance and reduce program attrition were provided, highlighting the need for further examination of stress management strategies.

Research paper2022

A Virtual Reality Application for Stress Reduction: Design and First Implementation of ERMES Project

The ERMES project utilizes Virtual Reality to enhance psychological well-being by offering immersive experiences aimed at stress reduction. It includes Mindfulness sessions, virtual museum exploration, and Art Therapy activities, allowing patients to engage in therapeutic practices individually or collaboratively in hospital settings.

Research paper2021

Active VR Games Reduce Pain Sensitivity in Young, Healthy Adult

Research indicates that engaging in active virtual reality (VR) games can significantly reduce pain sensitivity in young, healthy adults. This effect is primarily attributed to distraction, as participants focus on the VR environment rather than the pain stimulus. Previous studies have shown that both passive and active VR engagement can lead to lower pain levels, but most prior research has concentrated on passive experiences with limited exposure time.

Editor
Not recorded yet
Last reviewed
Not reviewed yet

New here? Create a free account

Tickets

Tickets

Search Cyberdelic Nexus