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Papers, articles, books, videos and tools on technology, art and consciousness, collected and summarised.

Research paper2017

A Deep-Dream Virtual Reality Platform for Studying Altered Perceptual Phenomenology - Scientific Reports

A novel tool called the Hallucination Machine combines deep convolutional neural networks and panoramic VR to simulate visual hallucinatory experiences, mimicking the phenomenology of psychedelics without altering neurophysiology. Experiments show it induces similar visual effects but does not produce the temporal distortions typically associated with altered states.

Research paper2023

A predictive coding approach to psychedelic virtual-induced hallucinations and creative cognition in aging

Recent research explores the potential of psychedelics in enhancing cognitive flexibility and creativity, particularly through Virtual Reality (VR) simulations. This approach may help counteract cognitive decline in aging, as it optimizes the balance between expectations and sensory information, thereby supporting creative cognition and maintaining cognitive functions.

Channel2018

AltVR

AltVR is a YouTube channel focused on art, culture, future, philosophy, psychology, science, spirituality, technology, and virtual reality, launched in 2018. More information can be found at their URL: https://www.youtube.com/@AltVR_YouTube.

Research paper2026Featured

Autonomic indicators of self-transcendence: insights from the numadelic VR paradigm

HRV amplitude is identified as a physiological marker of self‑transcendent experiences during a “numadelic” VR paradigm, showing links to subjective self‑transcendence, compassion traits, and emotional improvement, though the study does not establish general clinical efficacy or long‑term effects.

Article2023

Believable Virtual Reality does not need high-end VR headsets — study

A study from the University of Bath reveals that emotional connection, rather than high-quality graphics or wide field of view, is key to immersion in virtual reality environments. Researchers explored how technical and human factors interact to influence users' sense of presence in VR.

Tool2023

Blockade Labs (Skybox Ai)

Blockade Labs offers Skybox AI, a tool for generating 360° environments and skyboxes using AI technology. The tool is part of a broader focus on AI and VR in 2023.

Research paper2024

Clinical application of VR in patients with cardiovascular disease: state of the art

Cardiovascular disease remains a significant cause of morbidity and mortality, with patients experiencing various psychological symptoms, including anxiety and depression, which can impact recovery. Virtual reality (VR) technology has shown promise in improving psychological outcomes for patients with atherosclerotic cardiovascular disease (ASCVD) by providing immersive experiences that can alleviate distress and enhance recovery processes.

Podcast2024

Cosmic Sugar, Brain Candy, Cyberdelics

Podcast discussing themes of art, culture, technology, and psychedelics, featuring insights into cyberdelia and virtual reality. Available on RTE Lyric FM's website.

Article2020

Could VR change how you trip on ketamine?

Ketamine, once viewed as a party drug, is gaining recognition for its therapeutic potential in treating pain, anxiety, and depression. Researchers are exploring how virtual reality technology could enhance the experience and effectiveness of ketamine therapy.

Channel

Cyberdelic Nexus Newsletter

The Cyberdelic Nexus Newsletter covers topics related to art, culture, cyberdelia, science, spirituality, technology, and virtual reality. It includes a link to the newsletter and mentions related content.

Article2025Featured

Cybernetics of the Self

The article introduces the concept of a cyberdelic stance, emphasizing conscious engagement with technology as feedback loops that can enhance wisdom and agency. It explores the evolution of cybernetics, merging it with psychedelia to highlight tools and practices that promote interconnection and co-creation, encouraging individuals to actively shape their experiences rather than being controlled by algorithms.

Research paper2020

Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality

Virtual reality can facilitate profound emotional experiences, such as awe, by considering the influence of "set and setting," which includes mindset and the environment. A design refinement process revealed insights on user experience and behavioral measures related to awe, contributing to understanding how these factors enhance emotional experiences in VR.

Article2025Featured

Digital hallucinations boost creativity - no drugs required

Researchers in Milan have developed a project called Cyberdelics, which combines immersive virtual reality and artificial intelligence to create digital hallucinations that mimic psychedelic experiences without the use of drugs. This technology helps users think differently and promotes relaxation.

Channel2018

Dreamseed VR - YouTube

Dreamseed VR is a YouTube channel created by Sarah Phinn in 2018, focusing on topics related to culture, philosophy, psychedelics, science, technology, and virtual reality. The channel can be accessed at the provided URL.

Research paper2023

Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics

The research explores the use of pseudo-haptics to create an embodied illusion of social touch in virtual reality through a prototype called ETC. It involves interaction patterns that simulate touch using visuals, sounds, and biosignal representation. Initial observations from events and workshops indicate that this approach can foster a subtle yet intimate experience of virtual social connection.

Research paper2017

Emotional Beasts

Advancements in VR and physiological sensing enable immersive communication through lifelike avatars. The proposed solution involves integrating bio-signal sensors to detect users' emotional states and creating expressive avatars, termed Emotional Beasts. This approach aims to enhance self-expression and emotional connection in VR, moving beyond surface-level experiences to foster deeper human interactions.

Research paper2025Featured

Exploring Peak Experiences through Multi-Sensory Extended Reality

Research explores how Multi-Sensory Extended Reality (MSXR) can induce Peak Experiences and altered states of consciousness to improve mental health. The study uses a qualitative phenomenological approach to capture participants' experiences and perceived therapeutic benefits, aiming to enhance the role of immersive technologies in mental health interventions and contribute to counseling psychology and consciousness studies.

Video2020

Facing the Fear of Death in Virtual Reality

A video explores the theme of confronting the fear of death through the lens of virtual reality, highlighting its implications for society and technology.

Research paper2022Featured

Group VR experiences can produce ego attenuation and connectedness comparable to psychedelics

Research explores the potential of virtual reality (VR) to create self-transcendent experiences (STEs) similar to those induced by psychedelics. Using a framework called 'Isness-distributed', participants in shared VR spaces experience a blurring of self-other boundaries, leading to moments of 'energetic coalescence'. Analysis of 58 participants showed that the subjective experiences in VR were statistically comparable to those reported in psychedelic studies, indicating VR's capability to facilitate intersubjective STEs that dissolve individual ego in connection with others.

Research paper2018

How Immersion, Presence, Emotion, & Workload Differ in Virtual Reality and Traditional Game Mediums

This study assesses the differences in emotion, immersion, and presence between virtual reality and traditional gaming experiences. It explores how these factors influence perceived workload and emotional responses, aiming to provide statistical support for the immersive qualities of virtual reality, with implications for military training and consumer applications.

Podcast2025Featured

Hyperhumanism: Reclaiming Our Humanity in the Age of AI

Exploration of hyperhumanism emphasizes reclaiming humanity amidst advancements in AI, touching on themes of art, culture, philosophy, and spirituality, as discussed in a podcast featuring Carl Hayden Smith.

Podcast2020

Invoking Double Consciousness with VR & Psychedelics + Navigating the New Screen Deal – Voices of VR Podcast

Discussion on the intersection of VR and psychedelics, exploring concepts like double consciousness and the implications of new screen technologies within the context of art, culture, and philosophy.

Book2012

Ready Player One

In 2045, Wade Watts escapes a bleak reality by immersing himself in the OASIS, a vast virtual world. After the creator's death, he leaves behind challenging puzzles tied to pop culture, with the winner inheriting his fortune and control of the OASIS. As Wade solves the first clue, he faces deadly rivals in a race for survival and the ultimate prize.

Research paper2022

Research Cyberdelics: Context engineering psychedelics for altered traits

Cyberdelics and Cyberdelic Psychotherapy can enhance therapeutic psychedelic experiences through context engineering, which restructures perception and cognition. This approach aims to optimize psychedelic-assisted therapy by utilizing virtual and augmented environments, game mechanics, and principles from positive psychology and mindfulness, potentially aiding in personal growth and mental health recovery.

Channel2014

Rift Into The Mind

A Reddit channel titled "Rift Into The Mind" focuses on culture, psychedelics, technology, and virtual reality, created by JonesRG in 2014. It features related content and links for further exploration.

Research paper2022

Sipping the virtual elixir: An autoethnographic close reading of Ayahuasca Kosmik Journey, a self-transcendent virtual experience

Self-transcendent experiences in ancient psychedelic ceremonies, like ayahuasca, can be explored through virtual reality (VR) as a legal alternative. An autoethnographic analysis of Ayahuasca Kosmik Journey reveals insights into the design and experience of cyberdelic interactions, highlighting themes of agency, embodiment, and self-transcendence. The study emphasizes the role of spatiality and sensory engagement in evoking profound emotional responses, while also addressing the limitations of immersive technology in replicating these experiences.

Research paper2024

Technodelic Transformation: A Study on Virtual Reality for Psychological Well-Being

Research confirms the efficacy of Virtual Reality (VR) in treating mental health disorders, highlighting its potential as an embodied medicine for transformative experiences similar to psychedelics. The study investigates the effects of SoundSelf VR, focusing on its impact on psychological well-being, transformative processes, and the relationship between non-ordinary states of consciousness and mental health, using a participatory research methodology.

Research paper2001

The Experience of Presence: Factor Analytic Insights

Presence in virtual environments develops from constructing a spatial-functional mental model through bodily action representation and sensory input suppression. Two studies confirmed that presence reflects spatial presence, involvement, and a third component of "realness." A thirteen-item presence scale was developed, distinguishing between presence, immersion, and interaction factors.

Movie1992

The Lawnmower Man

A 1992 movie directed by Brett Leonard, featuring themes of cyberpunk, psychology, and technology, particularly in virtual reality. The film has a rating of 5.4 and falls under the horror and sci-fi genres.

Research paper2023

The Mediating Effect of the Flow Experience

A theoretical model shows that immersion in virtual reality positively affects the flow experience among undergraduate art and design students, with flow mediating the learning experience through factors like motivation and cognitive benefits. This suggests potential for enhancing learning in academic institutions using VR technology.

Book2020

Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds

Explores existence in virtual worlds through existentialism, emphasizing how technology and practices shape human perception, values, and beliefs. It highlights the potential of virtual environments to offer new perspectives and experiences, making it relevant for scholars in philosophy, anthropology, media studies, and digital game studies.

Podcast2023

Virtual Reality as a Tool for End-of-Life Anxiety and Pain with Gregory Roufa and Lama Karma

The podcast discusses the use of virtual reality as a tool to alleviate end-of-life anxiety and pain, featuring insights from Gregory Roufa and Lama Karma. It explores the intersection of technology, spirituality, and the human experience of death.

Research paper2021

Virtual reality: a powerful technology to provide novel insight into treatment mechanisms of addiction

Virtual reality (VR) is emerging as a significant tool in mental health research, particularly for studying addiction. It offers immersive environments that simulate real-life scenarios, allowing researchers to investigate factors like craving, psychophysiology, and cognition in addiction treatment. VR enables standardized experimental designs and personalized simulations, enhancing understanding of treatment mechanisms and potentially leading to more effective therapeutic strategies.

Article2025

VR for relaxation. Best virtual reality relaxation apps

Virtual reality is becoming a significant tool for relaxation and mental health, utilizing immersive environments and mindfulness exercises to alleviate stress and anxiety. The article reviews scientific evidence, user challenges, and criteria for selecting VR apps, comparing leading platforms like TRIPP, Nature Treks VR, and others based on features, therapeutic value, pricing, and accessibility.

Article2019

Why I've Never Mixed Weed With Virtual Reality

Combining virtual reality with cannabis may diminish the unique experiences each offers, as both have transformative qualities that can be compromised when mixed. The author reflects on their fascination with virtual reality since adolescence, influenced by cultural works like Snow Crash and Lawnmower Man.

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